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- ; Wilhem multiplayer foley
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- ; mode name wave file flags
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- kiss Wilhem_Kiss_2.wav voice
- kissattack Wilhem_Kiss_2.wav voice
- detach Wilhem_Sated_1.wav voice
- detach Wilhem_Sated_2.wav voice
- detach Wilhem_Sated_3.wav voice
- detach Wilhem_Sated_5.wav voice
- detach Wilhem_Sated_6.wav voice
- suck Wilhem_Kiss_2.wav voice
- bloodpointdrain Wilhem_Sated_6.wav voice
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- walk_carpet carpet_walk_01.wav 0.5
- walk_carpet carpet_walk_02.wav 0.5
- walk_carpet carpet_walk_03.wav 0.5
- walk_carpet carpet_walk_04.wav 0.5
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- walk_dirt dirt_walk_01.wav 0.5
- walk_dirt dirt_walk_02.wav 0.5
- walk_dirt dirt_walk_03.wav 0.5
- walk_dirt dirt_walk_04.wav 0.5
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- walk_metal metal_walk_01.wav 0.5
- walk_metal metal_walk_02.wav 0.5
- walk_metal metal_walk_03.wav 0.5
- walk_metal metal_walk_04.wav 0.5
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- walk_puddle puddle_walk_01.wav 0.5
- walk_puddle puddle_walk_02.wav 0.5
- walk_puddle puddle_walk_03.wav 0.5
- walk_puddle puddle_walk_04.wav 0.5
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- walk_snow snow_walk_01.wav 0.5
- walk_snow snow_walk_02.wav 0.5
- walk_snow snow_walk_03.wav 0.5
- walk_snow snow_walk_04.wav 0.5
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- walk_stone stone_walk_01.wav 0.5
- walk_stone stone_walk_02.wav 0.5
- walk_stone stone_walk_03.wav 0.5
- walk_stone stone_walk_04.wav 0.5
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- walk_street street_walk_01.wav 0.5
- walk_street street_walk_02.wav 0.5
- walk_street street_walk_03.wav 0.5
- walk_street street_walk_04.wav 0.5
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- walk_wood wood_walk_01.wav 0.5
- walk_wood wood_walk_02.wav 0.5
- walk_wood wood_walk_03.wav 0.5
- walk_wood wood_walk_04.wav 0.5
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- walk_woodcreaky creakyWood_walk_01.wav 0.5
- walk_woodcreaky creakyWood_walk_02.wav 0.5
- walk_woodcreaky creakyWood_walk_03.wav 0.5
- walk_woodcreaky creakyWood_walk_04.wav 0.5
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- run_carpet carpet_run_01.wav 0.5
- run_carpet carpet_run_02.wav 0.5
- run_carpet carpet_run_03.wav 0.5
- run_carpet carpet_run_04.wav 0.5
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- run_dirt dirt_run_01.wav 0.5
- run_dirt dirt_run_02.wav 0.5
- run_dirt dirt_run_03.wav 0.5
- run_dirt dirt_run_04.wav 0.5
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- run_metal metal_run_01.wav 0.5
- run_metal metal_run_02.wav 0.5
- run_metal metal_run_03.wav 0.5
- run_metal metal_run_04.wav 0.5
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- run_puddle puddle_run_01.wav 0.5
- run_puddle puddle_run_02.wav 0.5
- run_puddle puddle_run_03.wav 0.5
- run_puddle puddle_run_04.wav 0.5
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- run_snow snow_run_01.wav 0.5
- run_snow snow_run_02.wav 0.5
- run_snow snow_run_03.wav 0.5
- run_snow snow_run_04.wav 0.5
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- run_stone stone_run_01.wav 0.5
- run_stone stone_run_02.wav 0.5
- run_stone stone_run_03.wav 0.5
- run_stone stone_run_04.wav 0.5
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- run_street street_run_01.wav 0.5
- run_street street_run_02.wav 0.5
- run_street street_run_03.wav 0.5
- run_street street_run_04.wav 0.5
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- run_wood wood_run_01.wav 0.5
- run_wood wood_run_02.wav 0.5
- run_wood wood_run_03.wav 0.5
- run_wood wood_run_04.wav 0.5
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- run_woodcreaky creakyWood_run_01.wav 0.5
- run_woodcreaky creakyWood_run_02.wav 0.5
- run_woodcreaky creakyWood_run_03.wav 0.5
- run_woodcreaky creakyWood_run_04.wav 0.5
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- scuff_carpet carpet_scuff.wav 0.5
- scuff_dirt dirt_scuff.wav 0.5
- scuff_metal metal_scuff.wav 0.5
- scuff_puddle puddle_scuff.wav 0.5
- scuff_snow snow_scuff.wav 0.5
- scuff_stone stone_scuff.wav 0.5
- scuff_street street_scuff.wav 0.5
- scuff_wood wood_scuff.wav 0.5
- scuff_woodcreaky creakyWood_scuff.wav 0.5
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- damage_electric damage_electric.wav
- damage_fire damage_fire_01.wav
- damage_fire damage_fire_02.wav
- damage_sun damage_sun_01.wav
- damage_sun damage_sun_02.wav
- damage_sun damage_sun_03.wav
- damage_holy damage_holy_01.wav
- damage_holy damage_holy_02.wav
- damage_cold damage_cold_01.wav
- damage_cold damage_cold_02.wav
- damage_cold damage_cold_03.wav
- damage_poison damage_poison_01.wav
- damage_poison damage_poison_02.wav
- damage_disease damage_disease_01.wav
- damage_disease damage_disease_02.wav
- damage_disease damage_disease_03.wav
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- death death_torpor.wav
- death_lethal death_torpor.wav
- death_aggravated death_torpor.wav
- death_electric death_electric.wav
- death_fire death_fire.wav
- death_sun death_sun.wav
- death_holy death_holy.wav
- death_cold death_cold.wav
- death_poison death_poison_01.wav
- death_poison death_poison_02.wav
- death_disease death_disease.wav
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- death_bodyfall body_fall_02.wav
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- anim_idle Wilhem_Wail_1.wav voice
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- vox_alert Wilhem_Alert_1.wav voice
- vox_alert Wilhem_Alert_2.wav voice
- vox_greet Wilhem_Alert_1.wav voice
- vox_fear Wilhem_Hiss_1.wav voice
- vox_bored Wilhem_Ho.wav voice
- vox_worried Wilhem_Growl_1.wav voice
- vox_attack Wilhem_Grunt_2.wav voice
- vox_attack Wilhem_Grunt_3.wav voice
- vox_attack Wilhem_Scream_1.wav voice
- vox_attack Wilhem_Scream_2.wav voice
- vox_critical Wilhem_Grunt_3.wav voice
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- death_awaken Wilhem_0_0_1626.wav voice
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- vox_damage Wilhem_Exert_1.wav voice
- vox_damage Wilhem_Exert_2.wav voice
- vox_damage Wilhem_Exert_3.wav voice
- vox_damage Wilhem_Grunt_1.wav voice
- vox_damage Wilhem_Grunt_2.wav voice
- vox_damage Wilhem_Grunt_3.wav voice
- vox_damage_lethal Wilhem_Grunt_3.wav voice
- vox_damage_aggravated Wilhem_Grunt_3.wav voice
- vox_damage_electric Wilhem_Pain_2.wav voice
- vox_damage_fire Wilhem_Grunt_3.wav voice
- vox_damage_fire Wilhem_0_0_1628.wav voice
- vox_damage_sun Wilhem_Grunt_3.wav voice
- vox_damage_sun Wilhem_0_0_1629.wav voice
- vox_damage_sun Wilhem_0_0_1638.wav voice
- vox_damage_holy Wilhem_HolyPain_1.wav voice
- vox_damage_holy Wilhem_HolyPain_2.wav voice
- vox_damage_holy Wilhem_0_0_1627.wav voice
- vox_damage_cold Wilhem_Grunt_3.wav voice
- vox_damage_poison Wilhem_Grunt_3.wav voice
- vox_damage_disease Wilhem_Grunt_3.wav voice
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- vox_regroup Wilhem_0_0_1726.wav voice
- vox_startfollow Wilhem_0_0_1727.wav voice
- vox_stopfollow Wilhem_0_0_1729.wav voice
- vox_attackmode Wilhem_0_0_1730.wav voice
- vox_attackmodeok Wilhem_0_0_1731.wav voice
- vox_defendmode Wilhem_0_0_1734.wav voice
- vox_defendmodeok Wilhem_0_0_1735.wav voice
- vox_neutral Wilhem_0_0_1728.wav voice
- vox_neutralok Wilhem_0_0_1729.wav voice
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- vox_newplayer Wilhem_0_0_1605.wav voice
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- vox_losthumanity Wilhem_0_0_1639.wav voice
- vox_gainhumanity Wilhem_0_0_1639.wav voice
- vox_lowhumanity Wilhem_0_0_1639.wav voice
- vox_lostallhumanity Wilhem_Scream_3.wav voice
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- vox_frenzy Wilhem_Scream_3.wav voice
- vox_frenzy Wilhem_Scream_4.wav voice
- vox_unfrenzy Wilhem_Sated_1.wav voice
- vox_nearfrenzy Wilhem_0_0_1639.wav voice
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- vox_feedchase Wilhem_0_0_2099.wav voice
- vox_endfeed Wilhem_0_0_2100.wav voice
- vox_endfeedwrist Wilhem_0_0_2100.wav voice
- vox_endfeedkill Wilhem_0_0_2102.wav voice
- vox_endfeedkillinnocent Wilhem_0_0_2101.wav voice
- vox_sated Wilhem_0_0_2105.wav voice
- vox_lowblood Wilhem_0_0_2103.wav voice
- vox_notenoughblood Wilhem_0_0_2103.wav voice
- vox_cannotfeed Wilhem_0_0_2106.wav voice
- vox_partyfeedno Wilhem_0_0_2107.wav voice
- vox_partyfeedok Wilhem_0_0_2108.wav voice
- vox_partyfeedstop Wilhem_0_0_2109.wav voice
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- vox_taunt Wilhem_Hiss_1.wav voice
- vox_taunt Wilhem_0_0_2195.wav voice
- vox_taunt Wilhem_0_0_2197.wav voice
- vox_taunt Wilhem_0_0_2199.wav voice
- vox_taunt Wilhem_0_0_2205.wav voice
- vox_taunt Wilhem_0_0_2207.wav voice
- vox_taunt Wilhem_0_0_2208.wav voice
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- ;vox_gotcash Wilhem_0_0_
- vox_inventoryfull Wilhem_0_0_2297.wav voice
- vox_cannotafford Wilhem_0_0_2299.wav voice
- vox_cannotwear Wilhem_0_0_2300.wav voice
- ;vox_questcomplete Wilhem_0_0_
- ;vox_newquest Wilhem_0_0_
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- vox_death Wilhem_Death_7.wav voice
- vox_death_lethal Wilhem_Death_3.wav voice
- vox_death_aggravated Wilhem_Death_7.wav voice
- vox_death_electric Wilhem_Death_3.wav voice
- vox_death_fire Wilhem_Death_3.wav voice
- vox_death_sun Wilhem_Death_1.wav voice
- vox_death_holy Wilhem_Death_1.wav voice
- vox_death_cold Wilhem_Death_3.wav voice
- vox_death_poison Wilhem_Death_3.wav voice
- vox_death_disease Wilhem_Death_3.wav voice
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- staked Wilhem_Staked_1.wav voice
- staked Wilhem_Staked_2.wav voice
- staked Wilhem_Staked_4.wav voice
- staked Wilhem_Staked_5.wav voice
- staked Wilhem_Staked_6.wav voice
- unstaked Wilhem_0_0_1634.wav voice
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